2010-01-26 Some Decoding Progress
Wednesday, 27 January 2010 07:02

Hello everybody,

 

I know it seems that progress is a little slowed especially with several of our major members out of action due to real life issues, but progress is being made. I have made some significant strides in the last few weeks. Though not fully tested, we know enough to create our own locked doors and chests and their corresponding keys.  In addition, we can change what the books and labels that are displayed by books, plaques, signs, and banners.  It may even be possible for us to add in new book entries, now that they can be added into the game world.

 

The biggest bits of progress in last few days have actually come from the NPC file where we can now change hitpoints, mana level, which pre-defined AI is used, invulnerability, damage, and map location/position. Also there is a lot of potential for further decoding of this file.  In any case, the game can now be more effectively balanced to make it far more challenging than ever before. In fact, at some point, different difficulty settings may be added into the game.

 

Unfortunately, I don't have the time right now to work on anything but decoding and world design, but if you are interested in creating different difficulty patches, you can contact me either by PM (Sir Iceblade) at our forum at the Titans of Ether Boards or by emailing us at our yahoo account: forgottenworld2

 

- Iceblade

Project Lead, FW Designer, Ultima 9 Decoder